At least someone is earning their frequent flyer miles. Travel restrictions are once again unpredictable, flights are canceled by the thousands, but agent 47 always gives his Centurion AMEX A training. Saville’s costumed barcode assassin makes another jaunt across the world, as Hitman 3 receives a slew of new fashions as part of its sophomore year. IO Interactive announced the news on a YouTube feed this morning.
“Elusive Target Arcade” is a new time-sensitive mode for Hitman 3. Elusive Targets – marks that only stay on for a limited period of time – have been one of the mainstays of the recent Hitman Games. In the arcade twist on mode, which is added for free to Hitman 3 From January 20, the targets are permanent, but you will have to eliminate several in a row. If you are wrong, you will have to wait a day before trying again.
Hitman 3 will also receive a new mode called “Freelancer”, in which you eliminate targets in a chain of Hitman maps, jumping from level to level of a beautiful mid-century hideaway. Your objective is to defeat an unidentified leader, eliminating his subordinates along the way; each target you eliminate gives you more information about who might be the leader. Targets are random, so you can’t remember a campaign’s layout. If you bring equipment on a mission and die, you lose it. Basically it’s Hitman as a roguelike. “Freelancer” is currently scheduled for spring.
IO Interactive also announced details of Hitman 3the next debut in VR on PC, first revealed last november. (Hitman 3 has been playable in VR since launch, but only on PSVR.) The entire World of Assassination trilogy, the three most recent Hitman games — will be available on VR for PC on January 20, with support for all levels you can already access. The same day, Hitman will receive support for ray tracing on PC, be available on the Steam storefront, and join the Xbox Game Pass library for console and PC.
Hitman 3, released last January for Xbox, PlayStation and PC, is the culmination of the modern trilogy “World of Assassination” by Hitman games, and the first to be independently released by developer IO Interactive. Ostensibly, Hitman 3 is a stealth game where you get dropped into a sandbox and are given a target (or three) to take down, but Hitman 3 plays much like a dark and funny puzzle game, as you spend time trying to concoct unexpected solutions. (See, for reference, the grape press.)
Many levels, including an Argentinian vineyard and a Berlin nightclub that rocked the Hitman script — were the best in its category. Others, however, left players with a bitter taste, most notoriously the game’s end level, a lengthy shootout on a bullet train. (Although I initially praise lavished train-level, and I still hold that, now that I’ve actually played through the modern trilogy, I can totally see why some fans have bristled at its action-centric structure.)
Until now, Hitman 3 didn’t receive any significant expansions, certainly nothing at the levels that became instant highlights of, say, Hitman 2: a majestic bank in New York, plus a sumptuous beach resort in the Maldives. Instead of, Hitman 3post-release content took place on existing maps, including a set of challenges inspired by the seven deadly sins.
That is changing this year. On today’s stream, IO Interactive confirmed a new location – ten seconds of footage at the end of the stream was panning over a tropical setting – but didn’t reveal any other details.
Unfortunately, IO Interactive was completely silent on the slim chance of adding the best Hitman setting: a renaissance party.